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Some recent projects: - Frontend only, plain javascript, but a lot of it uses a project-specific custom scripting language. This is a game that consists almost
by jtolmar 6y ago
Some recent projects:
- Frontend only, plain javascript, but a lot of it uses a project-specific custom scripting language. This is a game that consists almost entirely of procedurally generated written content, so I write a language that makes it easy to categorize procedural content bits and make sub-calls to new ones. I have a long way to go on language design still, but it's already better than a json blob.
- HTML frontend with some small plain javascript. Backend is node/express, but most of the heavy lifting is done by a shell call to Coil Snake[1], and which inserts a ton of code in ccscript and 65816 assembly. This is a randomizer for Earthbound (http://pkscramble.com/ http://pkscramble.com/), so those are super specialized tools for that purpose. But I really like the Coil Snake ecosystem, and it's definitely going to influence my projects going forward (the decision to use a custom scripting language above was influenced by ccscript).
- Plain javascript frontend, vertx backend, postgres database. This is my goto for serious projects. It's fairly boring.
[1]https://github.com/pk-hack/CoilSnake https://github.com/pk-hack/CoilSnake