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FWIW, I think Unity/Unreal can provide that feedback loop to really enjoy building games. There's still plenty of opportunity for mathematics at the scripting l
by throwaway3699 6y ago
FWIW, I think Unity/Unreal can provide that feedback loop to really enjoy building games. There's still plenty of opportunity for mathematics at the scripting level, and the advantage is you won't spend days or weeks trying to draw a square in OpenGL. I took that path and vastly prefer the engine approach.