4 ms·
I disagree, I believe that MSFS and XP11 are marketed to a similar niche. MSFS was marketed as a realistic sim and not as arcade, there were multiple statements
by mastazi 6y ago
I disagree, I believe that MSFS and XP11 are marketed to a similar niche. MSFS was marketed as a realistic sim and not as arcade, there were multiple statements about that, including in the very first post of the official blog[3]. At the same time, you can buy XP11 on Steam, a platform for gamers[2], and while it's true that there is a version of X-Plane for professional use[3], most people who own it, use it in a home setting.
[1] "We are making Microsoft Flight Simulator. Emphasis on the word SIMULATOR." https://www.flightsimulator.com/june-20th-2019/ https://www.flightsimulator.com/june-20th-2019/
[2] https://store.steampowered.com/app/269950/XPlane_11/ https://store.steampowered.com/app/269950/XPlane_11/
[3] https://www.x-plane.com/pro/ https://www.x-plane.com/pro/
- Alupis 6y agoYou may have misinterpreted what the parent meant about a "game" vs a "simulator". XP11 focuses on the flight models and physics of flying a plane, whereas MSFS2020 focuses on the visuals. Neither are perfect, but for those studying or familiarizing, XP11 is a far better choice since it goes out of it's way to mimic real life. MSFS2020's basic G1000 (crammed into nearly every cockpit in the game) still has buttons that don't function, just for starters. Different focuses, one's a "game" and the other is a "simulator".
- mastazi 6y agoOK after reading your comment I get what you mean, yes it’s possible that that’s what parent meant. However I still think that MS should spend some effort fixing the avionics, because in their current state, they are not up to scratch, even considering the different focus as explained in your comment.
- Alupis 6y agoCompletely agree, and am hopeful they will add the missing features and have some sort of "realism" update. Basic things like the inability to manually set barometric pressure - there's no option in the G1000 implementation, you have to press 'B' on your keyboard and it just sets itself. Little things like that add up and firmly take MSFS2020 out of the "simulator" category... for now. Some others have mentioned that MSFS2020 might be more akin to a platform, upon which content will be added over years and years. Some enterprising individuals have already figured out how to add helicopters, for example, while officially there's no support for helis by MS/Asobo. So, I remain hopeful.
- kewrkewm53 6y agoI would argue that historically MSFS series has indeed been more of a platform and an ecosystem than anything else. It's predecessor Flight Simulator X also had quite shallowly modelled default aircraft, yet over the years third-party (mostly payware) devs modeled almost all commercial airliners in use today to a very high detail. So, I think MSFS2020 will be a great simulator for those hardcore simmers who are willing to pay 50-150USD for a single aircraft modeled to a very high detail, just like they did in FSX days.
- mastazi 6y agoYes, for sure the add-ons ecosystem will fill every possible niche. However if we look at X-Plane, we can see that having good quality default avionics can actually help add-ons makers, the two things are not mutually exclusive! Many 3rd party X-Plane add-ons improve on the default avionics rather than having to develop a unit from scratch (like it’s often the case with P3D add-ons). This means that developers can focus on other aspects (e.g. failures, systems, walk around, manuals) while reducing dev costs.
- spoonjim 6y agoWhat I mean by a "game" is that the goal of the software is to be enjoyable. It's definitely marketed towards a crowd that wants a simulator, but it's not trying to get you ready to fly a real airplane (even if that is possible as a side effect). That's not how it's marketed. Whereas, the flight simulator that Airbus trains its pilots on is evaluated by a different goal... that simulator's goal is to make sure that you don't kill 400 people on an A380. You're not supposed to enjoy it, using it is paid work and not recreation.
- mastazi 6y agoYes this makes sense, I would say that MSFS is purely focused on the entertainment market, P3D (and many other specialised sims) on the professional market, while X-Plane caters to both segments.
- 7952 6y agoI love planes but am not a pilot or trying to be a pilot. I think MSFS is enough of a simulator to satisfy me. It has enough technical sophistication to be interesting and teach me things. But I dont need to learn to fly with it. And the scenarios I play are completely contrived anyway.