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SimCity 4 doesn't simulate individual agents. You can blatantly see vehicles phasing in and out of existence to give the look of a bustling city, without actual
by hypertele-Xii 6y ago
SimCity 4 doesn't simulate individual agents. You can blatantly see vehicles phasing in and out of existence to give the look of a bustling city, without actually simulating one.
SimCity (2013) is the first SimCity game to simulate individual agents. And it takes some pretty ginormous liberties there, too. Citizens, for example, return to any random available house after their workday. That is, they switch homes every day. It's less human city and more... anthill.
- bobthepanda 6y agoSC:2013 had a lot worse problems as well with how it chose to do agents. - In C:S agents are mostly used to allocate work/home slots, and to depict traffic. SC used agents for everything, including simulating how individual poops would reach a sewer outlet, or how power or water reach homes. So they used computationally expensive algorithms to simulate things that no one cared about actually seeing like that. - Because of the very heavy computation, to make the load workable they limited city size to 2km by 2 km, or 4 sq km. To put this in perspective, the land area of Manhattan is 59 sq km. SC:2013's scale would be as if the city you built would only get to be built as big as Central Park (3.5 sq km). This is fine if you want to simulate a medieval town, maybe, but probably not a modern city with trains and highways and stadiums and things that take up a lot of space.