4 ms·
> By testing to find the win conditions you realize, that there are none in SimCity.
by Nowado 6y ago
> By testing to find the win conditions
you realize, that there are none in SimCity.
- buran77 6y agoOf course there are, just not imposed by the game. You set them up for every scenario you decide to play. A win can be to get to any state of the game. For example the win conditions in the scenario proposed by the article seem to be "large crime free city". The rules of the game are hard coded in the "black box" engine and they represent the ideology and mental assumptions of whoever wrote them.
- tarboreus 6y agoSure, though this is trivial. Every artifact crated by people shows ideology. Chairs show the ideology of conforming space to human physiology.
- Nowado 6y agoAs much as I disagree with buran77's use of 'win condition', that is very much not the same. You can't make (usable) chairs without conforming space to human physiology. The ideology is in making a chair, not in what chair one makes. You can however put different ideologies into city builder and get different, perfectly fine city builders.