3 ms·
You can use 4x3 bone matrices instead of 4x4, saves 25% of GPU bandwidth, also vertex shader will be slightly faster. They don't need projection component anywa
by Const-me 6y ago
You can use 4x3 bone matrices instead of 4x4, saves 25% of GPU bandwidth, also vertex shader will be slightly faster. They don't need projection component anyway.
- vladharbuz 6y agoThis is a a great tip. I also saw someone on the Graphics Programming Discord doing this. Time to chuck out that last row!
- Const-me 6y agoSaw that approach in GTA 5. Once upon a time, a client wanted to collect non-trivial amount of data from the running game. That’s how I’m familiar with the way they render stuff.
- deleted 6y ago[deleted]