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I'd assume that having no win state in the game is precisely because the creator didn't want to make a statement about the ideal city. Instead, each person who
by antasvara 6y ago
I'd assume that having no win state in the game is precisely because the creator didn't want to make a statement about the ideal city. Instead, each person who plays the game can decide if and when they've created the ideal city for themselves. Calling a crime-free city with a stable population "ideal" is just as valid as calling a crime-filled city with happy citizens "ideal."
I love that you called it a sleight of hand because that's exactly what it is; just by assuming someone could beat the game, the authors have misunderstood Sim City.