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I work in VFX and with the world premier bit of special effects software: Side FX's Houdini. Sure, it's a bit old and has a little bit of ui cruft (they have to
by kleer001 6y ago
I work in VFX and with the world premier bit of special effects software: Side FX's Houdini. Sure, it's a bit old and has a little bit of ui cruft (they have to get less technical users in). But overall it's a treat to work with. Such low level control over a scene and lots of easy customization.
If anyone's interested : https://www.sidefx.com/ https://www.sidefx.com/
The industry standard Autodesk's Maya, on the other hand, is a bloated POS. I've quit two jobs that made me use it and have taken it off my resume. Thinking about using it for doing my job makes my hands curl in disgust and pain.
- kaba0 6y agoWhat’s your opinion on Blender?
- kleer001 6y agoHaven't used it in production. I've seen some good stuff come out of it and heard its many praises. It seems like its users and devs really care about making a good bit of vfx software. Unkindly, it looks like a kludged together unorganized open source monster with functionality smooshed every which way without consideration for how it actually gets used. Slightly better than Zbrush, which is a ui abomination. Overall I bet it's fine and dandy if you take the time to learn its eccentricities. I fear it's very low on discover-ability due to the lack of strongly opinionated and efficient visual metaphors. But I haven't taken the time to dive into it to make a full and comparative review. Nor would I. I'm old and don't have the time or ambition to do so. tl:dr Blender seems cluttered but ok. Use Houdini if you can, but Blender if you must. Death to Autodesk.