6 ms·
I do not understand what is wrong with environment story telling? It is more then just letter and journals, sometime there are only different objects and skelet
by simion314 6y ago
I do not understand what is wrong with environment story telling? It is more then just letter and journals, sometime there are only different objects and skeletons placed around you fill the rest if you care to look at the details, most of those stories I never noticed. I also like it how it used in the Fallout games so I am curious what aspect of it you dislike.
- caslon 6y agoThere's nothing wrong with environmental story-telling; what's wrong is boring environmental story-telling, or environmental story-telling that is as generic and poorly-implemented as "Hey look, the body has a letter on it."
- simion314 6y agoIt could be done better, but IMO it adds more then it subtracts and you are not forced into reading all the letters or looting all the stuff. I am most annoyed with games that fill your map with "?" markets for some garbage and does not give you an option to hide it. I understand that we have different preferences and it is fine, my wish would be to have more unique dungeons in the next games.
- caslon 6y agoLike the above poster said, doing it once or even a handful of times is cool. It happens all the time, though, and in a less-than-polished way. It's lazy. I normally love things like that in games. I read everything and there's not a game I own that I don't have a 100% in. In Skyrim it's barely even storytelling.
- simion314 6y agoOK, probably depends on how we play the game. What is your strategy to 109% Skyrim? There are locations that are not linked to quests or the quests for them are not easy to find. I don't play that much so when I play I use a mod that gives you a different start/origin story and try to role play a bit, avoid the man quest as much a s possible.
- caslon 6y agoI didn't really have a strategy at the time, I just had time. Like, a lot of time. "It was one of the only games I could get to work with WINE and I had no hobbies because I was a child" amounts of time. Time, an abundance of characters and UESP made it possible. I think UESP has a completion page now, but it didn't when I did, and the one it does have seems to be missing a lot of things. My experience with Skyrim did lead me to developing strategies for other games, after having less time, but at the time I definitely went about it in one of the longest ways possible. It's probably time for a replay.
- simion314 6y agoCool, a fellow wine user, Special Edition has some issues with wine though, the Script Extender takes a long time to hook the game and I get some crashes (I suspect is the lightning effect) , so combining the 2 issues makes me dread opening the game though I am very tempted to finally reach level 80. The game I had too much time to play was Gothic for me, this one has no quest markers and I also had no internet so I had to struggle with it but I still have it burned in my memory.
- caslon 6y agoWhy use SE? Did it add content?
- simion314 6y agoThe game looks better in general, SE uses the Fallout4 engine so most features in Fallout4 are present including 64 bit. Characters are looking a bit better, there is more grass and flowers/mushrooms around you can collect(for alchemy), the lighting looks better. If you don't plan to put many hours then is not worth it, but if you want to put a lot of hours and use many mods then my personal opinion is that is worth it. Modding support for it is good the only issues might be the wine/proton related stuff and the mod manager support issues.
- 6y ago
- onli 6y agoIt's the always part of it. There is not a single abandoned cave I remember. In every single one there is a necromancer that died in an experiment and lived to wrote about it right till the moment the zombies turned against him, died an adventurer while writing his last words, ... It's cool if it's an occasional thing, that adds to creating a realistic world. If it's always, it breaks the immersion. It becomes clear they had a level enrichment team go through a list of every single location to add one of the same type of stories. FNV did that way better - but okay, FNV did everything better.
- simion314 6y agoI am not sure that are that many though, aren't more caves populated with bandits(makes sense) , crypts populated with undead or necromancers(makes sense) and ruins populated with treasure hunters(makes sense too). All those letters and journals add a bit of lore and most people do not read them anyway. From time to time you find unique characters though with unique stories and sometimes side quests. There are a lot of issues with Skyrim, there are some very funny videos about it, but for me personally those quirks are not significant enough to complain.
- onli 6y ago> All those letters and journals add a bit of lore and most people do not read them anyway. But that's just it: They don't add lore, they add noise. If this kind of story telling is done well and occasionally, then players would actually read those letters. You are right, here they don't, and that's not surprising if they are placed everywhere.