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Skyrim had that thing where every cave you go into there is a generic story told inside by a letter on a dead body. The world was full, but it was filled with g
by onli 6y ago
Skyrim had that thing where every cave you go into there is a generic story told inside by a letter on a dead body. The world was full, but it was filled with generic stuff like that, utterly uninteresting after you realize what's going on. The main story was not strong and the balance with the only storywise mighty dragons that were ingame quite weak was completely off. Auto-leveling of quest items made quest rewards worthless.
Oblivion was unplayable because of the extreme auto-leveling, if you weren't extremely lucky with how you played it or fixed it with a mod.
Morrowind had none of those flaws. There was auto-leveling (mainly leveled lists with a small range, iirc), but the effect was small and felt organic. And the world is less filled with generic bs, no shoved in story told in every cave. The lore presented and the atmosphere was awesome, with the local gods and their path to power, the nerevarine part of it and the diverging perspectives (though a modern game might have used that for a non-linear story, which MW completely failed to do).
I also got the impression that the stories written in the ingame books were a lot more interesting in Morrowind. In the later games that got too boring fast, in Morrowind I actually read most of them. Might have been me becoming less patient over time, but I read somewhere the authors changed, so not impossible my impression is valid.
Graphics are obviously worse, Quests can be a bit off - especially the guild quests. Not only are they strange in what they ask from you, breaking immersion; Like in Oblivion and Skyrim following those quest lines and becoming a guild leader does not amount to much. Only do one, then it's okay. Some game mechanic can be broken rather easily, but if you don't search for ways on Youtube I doubt that's an issue when just playing - but Oblivion and Skyrim are a bit more stable there.
I liked Morrowind best, but it was also the first I played and the one I wrote simple mods for.
- simion314 6y agoI do not understand what is wrong with environment story telling? It is more then just letter and journals, sometime there are only different objects and skeletons placed around you fill the rest if you care to look at the details, most of those stories I never noticed. I also like it how it used in the Fallout games so I am curious what aspect of it you dislike.
- caslon 6y agoThere's nothing wrong with environmental story-telling; what's wrong is boring environmental story-telling, or environmental story-telling that is as generic and poorly-implemented as "Hey look, the body has a letter on it."
- simion314 6y agoIt could be done better, but IMO it adds more then it subtracts and you are not forced into reading all the letters or looting all the stuff. I am most annoyed with games that fill your map with "?" markets for some garbage and does not give you an option to hide it. I understand that we have different preferences and it is fine, my wish would be to have more unique dungeons in the next games.
- caslon 6y agoLike the above poster said, doing it once or even a handful of times is cool. It happens all the time, though, and in a less-than-polished way. It's lazy. I normally love things like that in games. I read everything and there's not a game I own that I don't have a 100% in. In Skyrim it's barely even storytelling.
- simion314 6y agoOK, probably depends on how we play the game. What is your strategy to 109% Skyrim? There are locations that are not linked to quests or the quests for them are not easy to find. I don't play that much so when I play I use a mod that gives you a different start/origin story and try to role play a bit, avoid the man quest as much a s possible.
- caslon 6y agoI didn't really have a strategy at the time, I just had time. Like, a lot of time. "It was one of the only games I could get to work with WINE and I had no hobbies because I was a child" amounts of time. Time, an abundance of characters and UESP made it possible. I think UESP has a completion page now, but it didn't when I did, and the one it does have seems to be missing a lot of things. My experience with Skyrim did lead me to developing strategies for other games, after having less time, but at the time I definitely went about it in one of the longest ways possible. It's probably time for a replay.