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I guess this is my reminder to check in on the fan Unity port of Daggerfall. https://www.dfworkshop.net/ https://www.dfworkshop.net/ I think it's actually don
by thrower123 6y ago
I guess this is my reminder to check in on the fan Unity port of Daggerfall.
https://www.dfworkshop.net/ https://www.dfworkshop.net/
I think it's actually done now? I struggled mightily to get through the tutorial dungeon when the original Daggerfall was made freeware long, long ago, and one of these days, I swear, I'm going to really play it.
- kbenson 6y agoHa, I ended up checking up on that myself for the first time in a couple years a day or two ago. I've always been particularly interested in Daggerfal ports because that's one I never played when it it was first out. Not entirely sure why, I owned and played Arena, and Morrowind is one of my all-time favorites (Possible my absolute favorite game, actually. I played Oblivion last year finally and it was meh, I'll probably start Skyrim finally in a few months and have low expectations, so maybe I'll be pleasantly surprised). I've tried to get into Daggerfall multiple times over the years (before and after the game was made free), but combined with it being testy to get running right in Dosbox, and that even when you get it running some keys seemed to not work quite right, I've never quite gotten a game more than a few hours in. As of January, their roadmap says they are at "All game features now supported", so this seems an opportune time to try again...
- nix23 6y agoBest way to play Daggerfall is with DaggerfallSetup: https://wiwiki.wiwiland.net/index.php?title=Daggerfall_:_DaggerfallSetup_EN https://wiwiki.wiwiland.net/index.php?title=Daggerfall_:_Dag... LOTS of fixes and improvements, it's meant as a ready to play fixed daggerfall-installation.
- kbenson 6y agoI remember seeing this, but I can't remember if I tried it or pegged it for "next time". I also imagine the new engine will have more friendly movement controls. The hardest part of playing good games from the past is when the control scheme hadn't settled in what we now generally consider a superior format, and sometimes the old engines don't take well to those control schemes. IIRC daggerfall was somewhat in this camp (and for some reason I'm remembering it as more painful than arena, possibly because of more vertical space but bad mouse look?)