3 ms·
Support for dynamic shadows was dropped years ago when they decided they had to port the game from the Ogre3D rendering engine to OpenSceneGraph in order to eve
by wtallis 6y ago
Support for dynamic shadows was dropped years ago when they decided they had to port the game from the Ogre3D rendering engine to OpenSceneGraph in order to eventually reach 1.0 quality: https://openmw.org/2015/announcing-switch-openscenegraph/ https://openmw.org/2015/announcing-switch-openscenegraph/
It's pretty impressive that the project has been so successful with such a major transition, and that things didn't stall and fall apart along the way despite how long it took.
- girvo 6y agoI was always a fan of tinkering with Ogre back in the day. I wonder if there are any other extant projects still using it these days?