4 ms·
NovaLogic’s voxel work was really something else at the time, it was even partially used for their Delta Force games which is how they could have such huge maps
by dogma1138 6y ago
NovaLogic’s voxel work was really something else at the time, it was even partially used for their Delta Force games which is how they could have such huge maps and extremely long terrain draw distances in an era when games had to fog everything a short distance away from the camera or box you into corridors in order not to have to draw so many polygons.
This was released in 1999/2000 https://youtu.be/kxkSM6_F39g https://youtu.be/kxkSM6_F39g
Sadly voxel hardware acceleration was never really a thing and in the early 2000’s GPUs started leapfrogging a head of CPUs so much that you basically had to switch to polygons to get any decent performance.