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> 5 different object systems This is an issue in Lua as well. The language is unopinionated and designed to offer “mechanism, not policy”, meaning you can desi
by pansa2 6y ago
> 5 different object systems
This is an issue in Lua as well. The language is unopinionated and designed to offer “mechanism, not policy”, meaning you can design your own object system based on the language-provided primitives.
The problem is that everyone does design their own object system - and they’re all different, with no interoperability.