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I'm inclined to agree. While it might be nice in theory to have your battlefield painted with where the friendlies are or something, there are so many issues w
by Enginerrrd 6y ago
I'm inclined to agree. While it might be nice in theory to have your battlefield painted with where the friendlies are or something, there are so many issues with that in practice I can't imagine it actually getting used by infantry.
Just off the top:
All the electronics shit is gonna add weight, bulk, and power requirements.
It's gonna get dirty, fogs up, w/e.
It's gonna not work for one reason or another b/c it can't get a link, or it gets bashed against a humvee/wall. It doesn't get updated information, etc.
If the enemy picks it up it either shows them where to shoot your guys, or it involves some authentication system that will make it useless to guys in a gunfight anyway. (What happens if your guys accidentally switch headsets after lunch?)
It adds a bunch of extraneous bullshit in the form of information you don't need to be dealing with. Ever get lost while listening to the radio? Now raise your hand if the first thing you did was turn the music down. When shit is going south you need to REDUCE cognitive load. Pasting extra information into someone's field of view is likely to be unhelpful.
- mnd999 6y agoI honestly don’t see this being used by infantry for all the reasons you list foremost being that by the time the MIL STD folks are done with it, it’ll be way too heavy. Most likely HQ so the brass can play command and conquer with the infantry and at a push on vehicles similar to the Helmets on the F-32.
- chrisseaton 6y agoDo you mean F-35?
- mnd999 6y agoYes, oops.
- remarkEon 6y agoI agree with all of this. I'll add one more: so much of what platoon leaders do now is teach about technology. There's only so many hours in the day for training, and (even back in 2013!) the load was starting to cause deficiency in basic combat tasks. We just didn't have the time between all the requirements to get everyone proficient in the myriad of sensor tech we ended up carrying. Plus, if it's possible to break something believe me a Private will figure out how to do it. >What happens if your guys accidentally switch headsets after lunch? This right here is a question I hope they're thinking about. In an actual fight, you may need to pick up gear off the ground. What happens if you can't, because "authentication"?
- Diederich 6y ago> myriad of sensor tech we ended up carrying At that time, did you feel like that tech was useful?
- remarkEon 6y agoNo, and after a month or so I told everyone to drop it and put it back in the storage container where it sat for the rest of the deployment. There were some exceptions to this (some IED-defeat devices, for example).
- chrisseaton 6y ago> What happens if you can't, because "authentication"? Aren't your radios already using cryptographic fills? What do you think the difference is?
- remarkEon 6y agoIt totally depends on how authentication would be handled for the headset device. If it's handled like it is for radios, where fills are added on a regular cycle and anyone can pick up and use the device, it's probably fine. If it's made unique-soldier-dependent, I don't think it's a good idea.
- chrisseaton 6y ago> If it's made unique-soldier-dependent, I don't think it's a good idea. Lol well why would we do that? Just inventing random problems at this point.
- remarkEon 6y agoIt isn't a "random problem". It's a legitimate question about the design principles that are being used here. Is the headset "dumb" and just shows the same HUD view for everyone, or is it custom to the soldier's position in the formation? We don't know, but it's a question to think about that has actual implications for how something like this could be used or even implemented.
- cbozeman 6y agoAIUR - Augmented Infantry Universal Reality headset Patch 1.76 notes * Fixed a bug that occasionally caused friendly units to display as hostile ones. * Corrected AR ammo counter to correctly match actual rounds in small arm. * Adjusted networking code to ensure headsets remain synced with team leaders. And hundreds of other potentially dangerous and hilarious patch notes... Looking forward to everyone saying, "My life for AIUR!" while using these.
- warpech 6y agoFTFY: Corrected off-by-one error in the AR ammo counter to correctly match actual rounds in small arm. ;)
- polyomino 6y agoHL2 uses eye tracking for authentication so that one should be partially solved