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From what I've seen the two key use cases are 1) being able to see a "gun's eye" view, enabling you to poke your weapon out of cover and fire without exposing y
by 323454 6y ago
From what I've seen the two key use cases are 1) being able to see a "gun's eye" view, enabling you to poke your weapon out of cover and fire without exposing yourself 2) faster friend-foe identification through the AR overlay. Both of those seem like significant upgrades and arguably worth pursuing, but you can be sure a bunch of other nonsense will probably get tacked on that may make it worse than useless (like giving it excessive network connectivity: it wouldn't be fun to get a forced auto-update in combat).
- harveywi 6y agoActually, Microsoft's involvement came about when leadership decided that the investment in Clippy needed to be recouped. After some creative brainstorming, it was determined that soldiers needed a heads-up display to track their ammo reserves. Ammo is stored in clips, which is a natural fit for Clippy to keep track of.
- deleted 6y ago[deleted]
- ThrowawayR2 6y agoRegrettably, the joke doesn't work since ammunition is kept in magazines or belts, not clips. (Is there even a firearm commonly used by a modern military today that still uses clips?)
- tootie 6y agoThose are both great concepts similar to the HUD on a fighter jet but having worn a HoloLens before they'd have to make significant hardware enhancements for it to be remotely practical to wear in combat. They're chunky, have poor field of view, poor brightness and contrast, require substantial power and compute capacity to be towed along.
- freeone3000 6y agoWhat compute capacity? The compute device is in the headset, it's a self-contained unit and runs off of a 15W USB charger, with 2 hours of internal battery.