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> I'm a former infantryman and ... let's just say I'm _extremely_ skeptical of this kind of technology The question is how integral can you make this, without
by gopalv 6y ago
> I'm a former infantryman and ... let's just say I'm _extremely_ skeptical of this kind of technology
The question is how integral can you make this, without retraining everyone for it.
For this to be successful there needs to be a whole generation who is probably 16 or 14 right now, who are used to putting on these headsets and be habituated to moving around in a VR world - wait till they turn 18 and put them on the battlefield at 19.
I'd imagine this is already present in CAG or some other secret division, but we've always seen how it "should work" for friend-or-foe in the Terminator HUD clones[1].
[1] - https://blogs.windows.com/windowsdeveloper/2017/03/06/building-terminator-vision-hud-hololens/ https://blogs.windows.com/windowsdeveloper/2017/03/06/buildi...
- remarkEon 6y agoWell, it's true to a limited (but often exaggerated) extent that tech used in JSOC or other Tier 1 units eventually filters down to the grunts, but the limiting factor here is that the folks in CAG etc are operating at cognitive abilities way above the standard infantryman (sorry, it's true). So things that are interesting tech (NVGs) that are easy to use, yeah they will filter down. Suppressors being standard for USMC infantry units is another example. "Push button, see at night" and "screw on, shoot gun more quieter" vs "N hours of training and re-learning your field craft to distribute the weight".