3 ms·
Text is displayed on the movie screen all the time, so I'm unclear what your argument is here. Yes zoom the whole thing, as apposed to zooming only the text and
by joshuak 6y ago
Text is displayed on the movie screen all the time, so I'm unclear what your argument is here. Yes zoom the whole thing, as apposed to zooming only the text and then changing the layout to accommodate. As a user I do this all the time in browsers, in video games, and even in display settings. It works great, because everything stays locked together, and there are never any unanticipated interactions between elements. The absolute worst case scenario is the aspect ratio doesn't fit the device perfectly.
You know what doesn't work great? When I resize my browser window and the responsive designed threshold decides my 3k monitor is a phone. So much engineering effort to achieve a bad user experience, when zooming the entire UI is superior in every way.
Just use pixels, they are unambiguous units that are consistent across all digital media, scaleable without changing layout, and understood by both designer and user alike.
- pjc50 6y ago> pixels, they are unambiguous units that are consistent across all digital media The size of a pixel and the DPI can vary by a lot. This is how we got in this mess in the first place. > As a user I do this all the time in browsers, in video games, and even in display settings. How do you zoom a whole video game? Isn't that rather inconvenient in that it's shrunk your effective field of view?