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Is that so? It seems the mobile market is dominated by big budget free to play games. Personally I find most of them not really fun as they are glorified slot m
by captainmuon 6y ago
Is that so? It seems the mobile market is dominated by big budget free to play games. Personally I find most of them not really fun as they are glorified slot machines and I feel exploited playing them... Anyway we don't see how many of those big games fail.
I would say it is mostly down to luck and marketing. Only a small fraction of games (apps really) make it big, most fail. And even really cheap games can become a sensation (Flappy Bird, 1024, ...). The development budget is not the biggest indicator of success, but rather the marketing budget.
Also, I think that particular game would have worked better as a sold app, or maybe free to play the first level and pay for additional levels and weapons. I mean what fraction of a cent does the developer get when someone views an ad? Add support only works if you have huge numbers.
- meheleventyone 6y ago> Is that so? Yes. The reason bigger budget games dominate is they spend an outrageous amount of money on customer acquisition. As long as the money coming out the audience is larger than the amount you spent you're still making money. The cost of entry into that part of the market is enormous and dominated by marketing cost. Going into the mobile space with a small or no marketing budget and relying on luck is a lottery. No one is interested in a post mortem about not winning the lottery because the assumption is you won't.