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No apologies because none are warranted. Just watch Apple for a few years and you'll see how routine this is. What if WebGL turns out to be a flop? (I know it'
by sjs 15y ago
No apologies because none are warranted. Just watch Apple for a few years and you'll see how routine this is.
What if WebGL turns out to be a flop? (I know it's unlikely at this point, this is purely hypothetical) If that were the case they didn't launch some new thing and have a bunch of people using it in their apps or on their websites in production, thus be obligated to support it. They are cautious about introducing new APIs. That's it.
- drivebyacct2 15y agoThat's fine. I'm in no rush to accuse them of anything here. WebGL is new enough that I'm shocked to hear they're pushing it at all, but I also know nothing about it and graphics (esp at that level) are as foriegn as photoshop and water painting to me. I'm looking forward to seeing how it goes and/or is adopted more widely!