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MS could (and probably would) write an Angle style abstraction layer that runs WebGL on top of D3D9 or D3D11 anyway, so I think source going to the kernel isn't
by Impossible 15y ago
MS could (and probably would) write an Angle style abstraction layer that runs WebGL on top of D3D9 or D3D11 anyway, so I think source going to the kernel isn't a big deal.
It's possible that because MS has more knowledge of the graphics drivers work in Windows they know about some dangerous security holes that Mozilla, Google, or even Nvidia or AMD aren't aware of, but its equally possible that they just don't want to support WebGL for political reasons and this is a semi-technical excuse.