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> Our evaluation of other solutions found poor client-side serialization performance, large run-time overhead, poor browser support, and different trade-offs th
by junon 6y ago
> Our evaluation of other solutions found poor client-side serialization performance, large run-time overhead, poor browser support, and different trade-offs that drove us to create Bebop.
Soo... cap'n proto?
- zoltrain 6y agoWas going to say the exact same thing... https://capnproto.org/otherlang.html https://capnproto.org/otherlang.html seems like there's pretty broad support.
- dikei 6y agoThere's also FlatBuffer, which is also specifically made for Gaming application by Google.
- vanderZwan 6y agoOriginally created by Wouter van Oortmerssen http://strlen.com/ http://strlen.com/
- SnazzZG 6y agoWow, that's a name I haven't heard in 30-odd years, I loved programming in AmigaE in the 90's!
- vanderZwan 6y agoIn that case I think you're going to enjoy checking out his website! He's done quite a few cool things in the meantime
- w23j 6y agoWow, that CV is ... impressive.
- vanderZwan 6y agoI guess he's a bit like the programmer equivalent of the underground musician that's not that well known by the mainstream but who inspired a lot of other musicians. For example, he wrote the language that inspired Brainfuck[0]. [0] http://strlen.com/false-language/ http://strlen.com/false-language/
- user-the-name 6y agoNot just Brainfuck, basically the entire field of esoteric programming languages.
- tyingq 6y agoHis Treesheets "hierarchical spreadsheet" is interesting, may give that a try. Seems a bit like emacs org mode. http://strlen.com/treesheets/ http://strlen.com/treesheets/
- emmanueloga_ 6y agoCame up with a list of IDL alternatives for a question recently, perhaps relevant/interesting [1]. 1: https://cs.stackexchange.com/questions/129904/does-there-exist-standardized-language-agnostic-data-structure-notation/132669#132669 https://cs.stackexchange.com/questions/129904/does-there-exi...