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As long as you have to muck about in your router settings to configure port forwarding or disable reflexive ACLs, peer-to-peer will never catch on with the gene
by 10000truths 6y ago
As long as you have to muck about in your router settings to configure port forwarding or disable reflexive ACLs, peer-to-peer will never catch on with the general populace.
- silly-silly 6y agoYou might be young and not know, but this is a solved problem. Everyone and their mum ran napster.
- deleted 6y ago[deleted]
- innocenat 6y agoUPnP works well enough, if everyone would support it.
- amiga-workbench 6y agoI've honestly never seen UPnP actually work before. It's been an option on all my consumer grade routers, but it just doesn't work.
- innocenat 6y agoI first know of UPnP because an online game was able to self-configure a port forwarding, so I go to my router and disable it.
- WorldMaker 6y agoIt's more the sort of technology that you only notice when it doesn't work, otherwise it is subtle magic that you don't see. A lot of software relies on it in one way or another and works better with it, but of course it's tough to know when something is UPnP powered or using some fallback alternative.
- StreamBright 6y agoWith IPv6 it is pretty much doable almost with no config. With IPv4 you need to work a bit.
- can16358p 6y agoAnd what if we incentivize distributing (legal) P2P files/patches by paying the ones who share via a crypto token?
- dnh44 6y agoThere is a BitTorrent coin, it’s an interesting idea. https://www.bittorrent.com/token/btt/ https://www.bittorrent.com/token/btt/
- 908B64B197 6y agoThat would work. Big bandwidth users (0 day patch for games) might like buying less hardware and paying some users who have good bandwidth to distribute the patch.