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They do bounds checking and shader verification using ANGLE. http://code.google.com/p/angleproject/ http://code.google.com/p/angleproject/
by silentOpen 15y ago
They do bounds checking and shader verification using ANGLE.
http://code.google.com/p/angleproject/ http://code.google.com/p/angleproject/
- daeken 15y agoThe shader verification isn't perfect (e.g. mishandling unicode), though, and is only syntax deep -- if you find bugs in the compiler based around, say, too many function calls nested together (e.g. foo(bar(baz(...))) ) then it will go through ANGLE with no changes. It's a good effort, but needs a lot of work. I've been fuzzing it off and on for that reason.