2 ms·
I am very much an exploration type gamer and I rather liked the game. However, my expectations weren't as sky high as yours and I'm deeply impressed by the styl
by Tarsul 6y ago
I am very much an exploration type gamer and I rather liked the game. However, my expectations weren't as sky high as yours and I'm deeply impressed by the style of the game and also by the facial expressions of the characters (and their, yes, scripted walking around, drinking etc.). Nonetheless, I wouldn't recommend the game neither unless you adore the style as much as I do (I think the core gameplay is rather typical of AAA in that you have your big city and simply do your quests and fighting). My main gripe is the honestly quite bad dialog where simply nothing of interest is told (they are always talking about their feelings but not really telling their stories, it annoys me extremely).
Actually, I mostly reply to you because I don't quite get why you're such a fan of elder scrolls with regard to exploration and their slogan of "living there": At least Oblivion and Skyrim (last I played, dunno how the online game stacks up) were in a way very much level-designed in that there were no real surprises regarding what type of enemy came (scaling) or what kind of rewards would come (e.g. always a chest at the end of a dungeon with clearly defined types of things that could drop). It felt very much not like a breathing world. I miss Morrowind (also levitating!).
- ergot_vacation 6y agoBethesda's games got less and less "immersive" and impressive in terms of gameplay over time, both because of watering down to reach a broader audience and, likely, because of some complacency due to their success. Even so, even a game like Skyrim (a DECADE old game) is vastly more "realistic" than 2077 in any number of ways. As just one example, nearly all the NPCS (barring random encounters) fully exist in the world. They have places they sleep, places they hang out during the day, and schedules they keep. Shopkeeper aren't just props forever hovering by their stands, they arrive in the morning, and close up at night, not by disappearing into space, but by WALKING HOME. To my knowledge, 2077 has none of this, and this is just one small example.