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Check out my application: https://brainbrowser.cbrain.mcgill.ca https://brainbrowser.cbrain.mcgill.ca (sorry if it's a little hard to use, I'm working on docume
by nkassis 15y ago
Check out my application: https://brainbrowser.cbrain.mcgill.ca https://brainbrowser.cbrain.mcgill.ca (sorry if it's a little hard to use, I'm working on documentation but my user base usually knows what all the stuff means.)
It's in use by neuroscientist for a varity of stuff. I have users in almost all continents. (I need people in Australia and African Countries ;p)
There are many games that could be done with WebGL as it is today. Some little RTS games that could be fun. Zynga has proven that you don't need anything fancy to make money from games.
As for other applications, well I think http://ro.me http://ro.me is a great example of something that can be done with WebGL. I bought the CD just because of that video. It was brilliant marketing.
- seanalltogether 15y agoYour app is a great example as the requirements are very finite. Web games on the other hand seem better suited for 2D, since the requirements for 3D games are much larger.
- nkassis 15y agoYou are there definitively some things that will need to change for 3D games to be possible in WebGL. LocalStorage limits (unless using the Chrome WebStore) is preventing games from store let say 300mb of data into your browser for later use. For bigger games we are talking about GB. The audio api is also in flux right now and isn't ready for prime time in my view but it's getting there. WebCL is another thing that could help. Game physics will probably make good use of WebCL. But at the same time, games that can run on your iPad should be able to be made in WebGL with not to many issues. I'm looking at games like the new Age of Empires online (since I played that not to long ago). I feel that it's a game which could be implemented using WebGL and a larger local storage limit and proper WebSocket support. I'm sure you will find that I'm very optimistic but my app barely pushes the capabilities of WebGL and new javascript APIs.