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Self reply because I'm bored: While I'm at it, I thought they could have done so much more with the world, to be honest. It was very disappointing to encounter
by IAmWorried 6y ago
Self reply because I'm bored:
While I'm at it, I thought they could have done so much more with the world, to be honest. It was very disappointing to encounter the limits of this game.
Major areas that appear on the map are completely inaccessible, such as the stadium, the crashed airship, the arasaka waterfront, the biotechnica flats, and a lot of pacifica. They appear as buildings on the map, but you are invisible walled from actually going there.
Other areas are just blatantly unfinished. North Oak, supposedly the richest part of the city with the most advanced technology and best environment, consists of two mansions. The city center features awesome towering skyscrapers, none of which you can enter, or even go on the roofs. I was so excited to get the double jump in this game, only to find that there is no collision for most building roofs, so you can't really do much parkour.
And there just aren't much rewards for creative exploration even in the finished areas. Most districts are pretty much just backgrounds to a "key block" of the level, meaning that in a given district, 99% is empty NPCs and buildings and 1% of it actually is very detailed and well thought out. For instance, the area surrounding jig jig street is basically useless, as is the skyscraper market zone, the only interesting parts to explore are jig jig street / skyscraper market itself, both of which are inaccessible except for the story missions.
Finally, the actual such "good levels" themselves are very dull. There are basically two types of detailed, self contained levels (dungeons) in the game - seedy markets and warehouses. I hope you like that stuff because up until the very end of the game you are stuck in these environments with like 1 exception (peralez apartment). I personally wanted to explore cool cyberpunk locations such as factories, labs, airships, skyscrapers... nope. Just two story warehouses, over and over and over.
Overall, I can't recommend this game if you are an "exploration" type gamer.
- Tarsul 6y agoI am very much an exploration type gamer and I rather liked the game. However, my expectations weren't as sky high as yours and I'm deeply impressed by the style of the game and also by the facial expressions of the characters (and their, yes, scripted walking around, drinking etc.). Nonetheless, I wouldn't recommend the game neither unless you adore the style as much as I do (I think the core gameplay is rather typical of AAA in that you have your big city and simply do your quests and fighting). My main gripe is the honestly quite bad dialog where simply nothing of interest is told (they are always talking about their feelings but not really telling their stories, it annoys me extremely). Actually, I mostly reply to you because I don't quite get why you're such a fan of elder scrolls with regard to exploration and their slogan of "living there": At least Oblivion and Skyrim (last I played, dunno how the online game stacks up) were in a way very much level-designed in that there were no real surprises regarding what type of enemy came (scaling) or what kind of rewards would come (e.g. always a chest at the end of a dungeon with clearly defined types of things that could drop). It felt very much not like a breathing world. I miss Morrowind (also levitating!).
- ergot_vacation 6y agoBethesda's games got less and less "immersive" and impressive in terms of gameplay over time, both because of watering down to reach a broader audience and, likely, because of some complacency due to their success. Even so, even a game like Skyrim (a DECADE old game) is vastly more "realistic" than 2077 in any number of ways. As just one example, nearly all the NPCS (barring random encounters) fully exist in the world. They have places they sleep, places they hang out during the day, and schedules they keep. Shopkeeper aren't just props forever hovering by their stands, they arrive in the morning, and close up at night, not by disappearing into space, but by WALKING HOME. To my knowledge, 2077 has none of this, and this is just one small example.