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Author here, happy to answer any questions about the implementation. I'd also love to see any interesting patterns you find :)
by Yenrabbit 6y ago
Author here, happy to answer any questions about the implementation. I'd also love to see any interesting patterns you find :)
- natemcintosh 6y agoLike you, I also loved Sebastian Lague's video on slime mold. Would you suggest starting on a CPU based version if I have no knowledge of shaders?
- mindv0rtex 6y agoThat's what I did when I recently came across the same model. Here's my CPU-based implementation (in Rust): https://github.com/mindv0rtex/physarum https://github.com/mindv0rtex/physarum
- Yenrabbit 6y agoYou can get some fun patterns even at much smaller scale, so a CPU-based approach should be entertaining enough. That said, I had no knowledge of shaders either before this project! I'm johnowhitaker on twitter or email - happy to chat if you want to talk specifics.