2 ms·
I think my pragmatic solution would just to have the first part of the downloaded EULA say something like "New updates available, go to example.com and download
by matsemann 6y ago
I think my pragmatic solution would just to have the first part of the downloaded EULA say something like "New updates available, go to example.com and download the latest installer" or something. Of course most people don't read it. But makes me wonder what was so important to patch.
Edit: It was a PS2 title, not PC. Explains the reasoning I guess. Didn't know they even installed stuff / patches at the time. My consoles weren't connected to the net at that time.
- Pulcinella 6y agoIt sounds like it patched the game every time in ran during online play, which makes sense because the PS2 did not ship with a hard drive (one was eventually available as an accessory, but wasn’t supported by many games, especially in America) and the memory card was only 8MB. Edit: Did a little research after remembering that when I played SOCOM2 (an FPS game) back in the day it would download patches to the memory card. For reference, it seems the patch file took up around 3,000 kB on the memory card! (And that was basically just gameplay tweaks and bug fixes from what I remember, not additional assets).