3 ms·
Unfortunately, this is one of the issues where it is impossible to provide something intuitive to everyone. Some people expect the mouse to work like in FPS gam
by mixedbit 6y ago
Unfortunately, this is one of the issues where it is impossible to provide something intuitive to everyone. Some people expect the mouse to work like in FPS games (eyes rotate in the mouse direction), some expect it to work like in Street View (the model rotates in the mouse direction). From our experience with other such 3D experiences, it seems like the FPS mode is now slightly more popular. Anyway, we support reversed mouse, but it is not the default: https://demo.shapespark.com/product-tour/#autoplay&flipmouse https://demo.shapespark.com/product-tour/#autoplay&flipmouse
- cblconfederate 6y agoIt's different using the cases: Moving the mouse without dragging: moving my head, since there is no expectation that i am interacting with the world Dragging the mouse: moving the model around. That's because dragging can also be used to intersect to a wall and center it, in which case i would be literally dragging the model as if it s cardboard.