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> Think of the better art assets that were needlessly left behind. Consider how long it takes to edit or recreate art assets to reduce their size. Depending on
by usefulcat 6y ago
> Think of the better art assets that were needlessly left behind.
Consider how long it takes to edit or recreate art assets to reduce their size. Depending on the asset, you might be basically starting over from scratch. Rewriting code to reduce its size is likely to be an even worse option, introducing new bugs and possibly running slower to boot. At least smaller, simpler art assets are likely to render faster.
This is also the kind of problem that's more likely to occur later in the schedule, when time is even more scarce. Between these two factors (lack of time and amount of effort required to get art assets which are both decent looking and smaller), I think in practice you're actually more likely to get better quality art assets by having an artificially reduced memory budget from the outset.