3 ms·
“better” by definition of often applying rather absurd hacks for the sake of performance, yes, hacks that very often also compromise the output of the end resul
by Blikkentrekker 6y ago
“better” by definition of often applying rather absurd hacks for the sake of performance, yes, hacks that very often also compromise the output of the end result.
In particular, some old video games feature the absolutely most wonderful hacks to achieve what they wanted to with the available hardware, but also often lead to engines having to make particular compromises in possibility of environment design that many players failed to notice.
Many older game engines were actually incapable of stacking walkable planes on top of each other, though the levels were three dimension and one could ascend and descend, there was never any walkable surface directly under another, which was necessary for some optimizations.