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I am a professional artist and I just wanna note that the idea of users being able to customize the fuck out of their tools is all well and good, but realistica
by egypturnash 6y ago
I am a professional artist and I just wanna note that the idea of users being able to customize the fuck out of their tools is all well and good, but realistically:
It takes multiple years of focused effort to get good at the other skills involved in using a tool.
And it takes no small amount of investment of time and energy to get to the point where you have the programming skills to modify the tool.
Plus of course the inner calculations of "will trying to modify this thing be likely to find any success before I have spent more time trying to hack it than I will ever save by doing this" need to at least look like they will come up favorably.
I mean, someone in the community is probably gonna have that combination, this past month I've been looking at picking up Adobe Animate for the first time in like 15 years to do some animation, and I went looking for plugins for it and found a few paid plugins made by a dude who started working in the animation scene around the same time I did, and never left it; this man has clearly found a lot of pain points in the process of cranking out the footage in Flash/Animate and built plugins to fix those holes long before Adobe could be bothered (and it sounds like there are a lot of unlicensed copies of his plugins floating around studios, too), and if I find this one animation gig I'm being coaxed out of retirement to be enough fun that I wanna take a few more, you can bet your ass that I'm gonna give this dude like sixty bucks for his well-polished patches in Adobe's UI rather than spending the time getting up to speed on making Animate plugins.
And this is coming from someone who hangs out on HN and has a tidy little collection of homebrew scripts for Illustrator, the art tool she spends most of her creative time in.
- andai 6y agoI'm curious what kind of plugins you're talking about? I'm working on 2D animation tools for my game engine and wondering what kind of tech people are using nowadays.
- egypturnash 6y agoThe particular plugins I was referencing are the ones at https://www.wootiecartoons.com/search/label/TOOLs https://www.wootiecartoons.com/search/label/TOOLs - which are as much about solving particular points of pain with "trying to get animation done in this one particular program" as they are about generally animating. Flash was always kind of a big pile of shit, while at the same time being the least shitty thing available, and it seems to have maintained that status after fifteen years of development while I was off mastering Illustrator. It is the devil I halfway know, and am already paying for with my Adobe subscription, vs. the mystery of shelling out for Toon Boom and starting from scratch on it or trying to learn Blender's weird 2d workflow or something. You should look at animation tools that aren't Animate. :)