5 ms·
If MMORPGs existed back then, this would not have been written. I don't know if anyone here is/used to be a gamer, but ever tried using your mouse to click skil
by Shenglong 15y ago
If MMORPGs existed back then, this would not have been written. I don't know if anyone here is/used to be a gamer, but ever tried using your mouse to click skills/gear swaps? It takes forever, and completely distracts you from the flow of the game.
I used to play RO, and in /bm mode, I had access to 24 hotkeys (qaz rows). Enough? Hell naw. Even after they gave us access to another 8 keys (total 32), I still had macros set up for playing. On 31ms average ping to the server, I could dodge .3s casts - absolutely impossible by clicking.
While the mouse is more intuitive in the beginning, for anyone who actually uses their computer a lot, the keyboard becomes increasingly faster. Having to find the developer tab on excel and then hit export, save, and yes is much slower than Alt->L->E->Enter->Left->Enter for example. The idea of hotkeys, is just like ctrl+z, ctrl+c, and ctrl+v, they become intuitive.
A funny anecdote: I used to use ctrl+z (undo) hundreds of time a day when I was designing Worms Armageddon maps in paint. There came a time, where when I made a mistake in class on paper, my left hand would automatically go into the ctrl+z position, and move down even when there was no keyboard.
- KirinDave 15y agoI don't think that anyone argues that mousing to small, arbitrary targets is more reliable or faster than keyboarding. Menus are a special case in this study because they abut the top of the screen (at least, if your OS's UX is reasonable), so you only have to care about x-axis accuracy. Try mousing to the reply button on a HN page vs mousing to the Edit menu, it's easy to see why one might be faster even if your pointer is closer to the reply target.
- kstenerud 15y agoActually, they did exist back then. All text based, of course, so we tended to use specialized telnet programs that supported macros and scripting.