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Sounds like it’s perfectly suited for indie game development where everything plus the kitchen sink is a must and the more customizable the better.
by throwaway316943 6y ago
Sounds like it’s perfectly suited for indie game development where everything plus the kitchen sink is a must and the more customizable the better.
- Kranar 6y agoThat's an excellent point actually. I think as a language D could work well for indie games but even there... if you're an indie developer do you go with D or with Unity (which uses C#)? That said, in principle one could imagine a version of Unity that used D instead of C#, and I think that would be a pretty neat combination.
- p0nce 6y ago> if you're an indie developer do you go with D or with Unity (which uses C#)? You would have to weight this choice against existing engines like Unity/Unreal/Godot vs custom. I released a game with custom engine in D once and what really mattered was that there was no market fit (and no sales). Choosing engine vs custom is a question that only exists if people materialize to play your game ; a lot of successful game shops are prototype-heavy or at least advise that strategy.
- bsdooby 6y agoFunny, you say that: I just asked for D support for Unity a few days back on D's discord server...
- throwaway316943 6y agoAre custom language bindings a thing for Unity now?