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Stutter is becoming much less of a factor with variable refresh rate display technology. Modern consoles, TVs, and many monitors are being built with VRR these
by brokencode 6y ago
Stutter is becoming much less of a factor with variable refresh rate display technology. Modern consoles, TVs, and many monitors are being built with VRR these days, and in a few years it will probably be ubiquitous.
Unless you have a highly optimized game, you are probably not able to consistently run at a 144 Hz monitor’s native refresh rate anyway, so even without skipping frames you will see stuttering. VRR solves this problem as well.
- syockit 6y agoI'm not sure if you and GP share the same notion of stutter or not. I never saw stutters when limiting the game at 24 or 30 fps while playing on a 60 Hz LCD monitor in the past. It stutters only when the fps is not constant.
- TylerE 6y agoVRR makes that kind of stutter essentially irrelevant, as the penalty for missing the refresh interval is basically zero. They don’t really drop frames, it’ll be displayed as soon as it’s done, so the frame will only delay for however late it actually is, instead of waiting a whole 1/60th of a second for the next refresh Of course, we’re generally talking about much higher refresh rates, at least 120 if not more. My display runs at 165hx and you’d be surprised how many games could hit that a lot of the time... even on my old 1080 (and certainly on the 3080 I have now). The most frequent issue I run in to is actually games having hard FPS caps (120 typically, sometimes 150) and refusing to actually max it out.