3 ms·
After some research I couldn't really find much of an answer. The thing about GC is you either don't care at all, or you don't want it at all. There's rarely a
by adamdusty 6y ago
After some research I couldn't really find much of an answer.
The thing about GC is you either don't care at all, or you don't want it at all. There's rarely a case where you know how many GC cycles you can handle in a certain period. Web dev, GC all you want. Games can handle GC but its likely you'll need to be cognitive of memory use. Embedded stuff doesn't have enough memory to utilize a GC.
I'm sure why GC languages get so much hate. I do a lot with C# and the runtime gives a few options for controlling allocations and accessing memory, so I can usually get it to be fast enough.