3 ms·
> A single skipped frame is not a big deal and will probably not be noticed. Attitudes like this are why my phone sucks to use and I get nauseous in VR and GC
by modeless 6y ago
> A single skipped frame is not a big deal and will probably not be noticed.
Attitudes like this are why my phone sucks to use and I get nauseous in VR and GC devs spent so long in denial saying 10 ms pause times should be good enough. Yes, single dropped frames matter. If you don't think so then I don't want to use your software.
- kaba0 6y agoA single skipped frame usually means that we are talking about soft real time. And there it is absolutely acceptable, not in the average case, but eg. on a heavily used computer a slight drop in audio is “appropriate”, it’s not an anti-missile device. It won’t make the normal case jittery, nauseus or anything like that. Also, in regards to your GC devs comment, I would say that attitudes like this is the problem.. The great majority of programs can do with much more than 10 ms pause times.
- akx 6y agoA slight drop in audio would be perfectly unacceptable for eg computers running concerts.
- viraptor 6y agoYou're bringing up a specific professional use case in a general-purpose discussion. If you run concerts on anything other than dedicated hardware and software, you're going to have a bad time. If you record at home without low-latency devices and soft-rt software, you're going to have a bad time. It's in the same category as "the performance of stock Camry is unacceptable for racing" - yes, plan accordingly when entering a race :-)