2 ms·
Loading buffers and textures are about the only things that are kind of stable in multithreaded OpenGL. This is the probably the only use case anybody cares abo
by gmueckl 6y ago
Loading buffers and textures are about the only things that are kind of stable in multithreaded OpenGL. This is the probably the only use case anybody cares about. Go beyond that and you'll have a high chance to hit strange driver bugs.