3 ms·
I work on a program that consistently uses it read and load large textures. Never had an issue with it outside of getting the barriers right.
by josefx 6y ago
I work on a program that consistently uses it read and load large textures. Never had an issue with it outside of getting the barriers right.
- gmueckl 6y agoLoading buffers and textures are about the only things that are kind of stable in multithreaded OpenGL. This is the probably the only use case anybody cares about. Go beyond that and you'll have a high chance to hit strange driver bugs.