4 ms·
I have also added hard drop to NES Tetris. Heh. What are the odds? This hack strays further away from vanilla NES Tetris though and contains further speed, con
by nicetryguy 6y ago
I have also added hard drop to NES Tetris. Heh. What are the odds?
This hack strays further away from vanilla NES Tetris though and contains further speed, control and graphics modifications; and lacks that fancy looking ghost piece.
https://www.romhacking.net/hacks/4973/ https://www.romhacking.net/hacks/4973/
My approach of hard drop implementation was different, honestly i just looped the piece down routine until it hit the ground. His approach breaks the scoring system though, mine doesn't =p
Anyway, this was a great article! Nice rundown of the NES architecture.
- stevebox 6y agoGlad you enjoyed the article! Is there a reference somewhere for how scoring should behave with respect to hard drop? I'm interested in fixing it.
- nicetryguy 6y agoWhen a piece hits the ground, a point is added for every line you were holding the down button. So, you could probably just take the height difference of the ghost piece and the real piece and add it to the score. Remember to set carry when subtracting =p I'll bet by directly moving the piece coordinates you bypassed this. I really like your ghost piece =)