3 ms·
I think it's supposed to be some kind of latent vector space where the coordinate maps to the sounds' timbre. So in theory, you can move seamlessly between soun
by kortex 6y ago
I think it's supposed to be some kind of latent vector space where the coordinate maps to the sounds' timbre. So in theory, you can move seamlessly between sounds. But I seem to only be able to snap to nearest sound.
Edit: they use t-SNE for the embedding so that is why it is discrete. But if they used something like an autoencoder, then you could have a smooth continuum and interpolate between say a dog bark and a billiards clack.