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Great read, as usual. One point rubbed me the wrong way: "And you stand an excellent chance of shipping a success -- people greatly overestimate how difficult
by christophergs 6y ago
Great read, as usual.
One point rubbed me the wrong way:
"And you stand an excellent chance of shipping a success -- people greatly overestimate how difficult this is."
Do you? Analysis of projects on Indie Hackers [1] casts a bit of doubt. Not saying it's not possible, but "excellent chance" might be a stretch.
[1] https://www.indiehackers.com/post/holy-heck-this-is-hard-8ebe864174 https://www.indiehackers.com/post/holy-heck-this-is-hard-8eb...
- nsgi 6y agoSurely it depends on how you define a success? Although I do agree with you, there are loads of apps in app stores with very few users, and so can't really be considered a success by any metric other than maybe the author found them personally useful and/or it gives them something to show employers
- skrebbel 6y agoI think he means eg a viral blog post or a popular NPM package, not a billion dollar startup.
- graeme 6y agoI think he meant the artifact or small thing you ship may be a success. But, for Indiehackers, consider two things: 1. A site devoted to making business will attract lots of wannabees 2. Many successful businesses are too busy to bother with such things, especially if they get no marketing benefit from indiehackers or face risk from competitors knowing their revenue. Indiehackers also misses the vast graveyard of failed businesses that stopped operating and went nowhere, but it is far from an unbiased sample. $20,000 a month for any bootstrapped business with actual expenses (contractors etc) is actually not that much yet it puts you near the top of the leaderboard.