4 ms·
Well for starters even getting a canvas based UI working that supports all DPIs, all aspect ratios, live resize, clicks, and multi-touches is non-trivial.
by jayd16 6y ago
Well for starters even getting a canvas based UI working that supports all DPIs, all aspect ratios, live resize, clicks, and multi-touches is non-trivial.
- sfjailbird 6y agoNot to mention text input.
- pjmlp 6y agoAnd unless we do some strange CSS tricks to force acceleration, there isn't even the guarantee that canvas is doing hardware acceleratd drawings.