3 ms·
Why do things break? The underlying primitives are as simple as a canvas element, no? I'd think it would be hard to break an array of literal pixels.
by StavrosK 6y ago
Why do things break? The underlying primitives are as simple as a canvas element, no? I'd think it would be hard to break an array of literal pixels.
- jan_Inkepa 6y agoSound stuff is still pretty unstable.
- jayd16 6y agoWell for starters even getting a canvas based UI working that supports all DPIs, all aspect ratios, live resize, clicks, and multi-touches is non-trivial.
- sfjailbird 6y agoNot to mention text input.
- pjmlp 6y agoAnd unless we do some strange CSS tricks to force acceleration, there isn't even the guarantee that canvas is doing hardware acceleratd drawings.
- learc83 6y agoAudio is what was breaking. Also WebGL outperforms canvas, and it’s more complex than drawing a bitmap to the screen.