4 ms·
Workloads aren't just about sustained bandwidth. The available bandwidth and IOPS also determine how fast a burst can be finished. OS hibernation, application s
by the8472 6y ago
Workloads aren't just about sustained bandwidth. The available bandwidth and IOPS also determine how fast a burst can be finished. OS hibernation, application startup, loading game/3D assets, system updates (unless you're on windows), autosave features, ripgrep...
They all can saturate some of those limits momentarily. And those moments gets shorter if you have more bandwidth and lower latency.
avg-cpu: %user %nice %system %iowait %steal %idle
0.19 0.00 1.96 1.21 0.00 96.64
Device r/s rkB/s rrqm/s %rrqm r_await rareq-sz w/s wkB/s wrqm/s %wrqm w_await wareq-sz d/s dkB/s drqm/s %drqm d_await dareq-sz f/s f_await aqu-sz %util
nvme0n1 4180.00 332544.00 0.00 0.00 0.21 79.56 2518.00 1332796.00 74.00 2.85 6.89 529.31 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 18.21 81.60
it's wrapping code blocks :( you had one job.