2 ms·
For a very relevant example in Germany: Getting recognized as "art" or "culturally relevant" affords certain protections against media censorship that consumer
by freeflight 6y ago
For a very relevant example in Germany: Getting recognized as "art" or "culturally relevant" affords certain protections against media censorship that consumer media usually don't get.
Censorship that contrary to popular belief is not only reserved to Nazi themes/glorification but can also happen over too gruesome depictions of violence and other topics edging on the Overton window.
Which in practice lead to the reality that the original Doom game, an undeniable cornerstone of modern video-game culture which has by now become very much mainstream, used to be banned in Germany, in it's censored German version until 2011, the original US version of Doom II was only "unbanned" in 2019 [0]
The long term consequences of decades of activism about "video games and violence" [1] coupled with a complete disregard of the idea that such a new digital medium could contribute in any meaningful ways to society.
[0] https://www.schnittberichte.com/news.php?ID=15460 https://www.schnittberichte.com/news.php?ID=15460
[1] https://de.wikipedia.org/wiki/Killerspiel https://de.wikipedia.org/wiki/Killerspiel