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I think you are right. There are SO many small mini games inside of nearly all RTS games which AI has yet to actually conquer, I will give another simple exampl
by jonbaer 6y ago
I think you are right. There are SO many small mini games inside of nearly all RTS games which AI has yet to actually conquer, I will give another simple example, given a random map (and resources) identify chokepoints. As a human this is a huge clue on how to go about a game strategy (policy) but I have yet to find an AI do this (or optimize that part). From what I gather most time is spent on actually optimizing random build orders and modifying them along the way.
- loosetypes 6y ago+1 among my favorite aspects in certain rts games. My favorite case is empire earth, where there’s randomness in resource clustering as well as natural terrain. Depending on your strategy/units (and your opponents’) it’s increasingly grey whether a locale is even a choke point. The homogeneity of, for example, Starcraft maps and limited unit options always made me feel like we were playing on an excel spreadsheet.
- jonbaer 6y agoThis sounds very familiar to the game I play 0ad (https://play0ad.com/ https://play0ad.com/), you have to actually find an enjoyable way to play RTS games but in this game I pick myself vs. 7 AI with a random map, you never get the same allies and how you develop a strategy around the market (ie. chokepoints) is a good 20% of the game. I just wish the AI decisions on diplomacy weren't so random but it sounds like that mini game will soon be solved, https://spectrum.ieee.org/tech-talk/robotics/artificial-intelligence/ai-learns-diplomacy-gaming https://spectrum.ieee.org/tech-talk/robotics/artificial-inte...