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Attempting to optimize the card generation process, or deck building, or just play itself seem like unbelievably difficult problems. Some effort at least has b
by vladTheInhaler 6y ago
Attempting to optimize the card generation process, or deck building, or just play itself seem like unbelievably difficult problems. Some effort at least has been made in the first part (see RoboRosewater) but the other two seem almost intractable, given the combinatorial explosion of possibilities in deckbuilding, the incredibly nonlinear interactions between cards (Splinter Twin is a 1/10 card, Pestermite is maybe 3/10, Splinter Twin + Pestermite literally wins the game on the spot).