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It's a challenge to see who can get the most impressive visuals in a specified size of memory or other restrictions. It dates back to when early games and soft
by dagmx 6y ago
It's a challenge to see who can get the most impressive visuals in a specified size of memory or other restrictions.
It dates back to when early games and software were pirated by teams. Each team would try and leave their intro video in the game as their signature, trying to one up each other.
Then it just turned into it's own form of competitive Development.
Basically you get some incredibly small amount of memory, and it's about trying to be as clever as possible to get the coolest visuals in there.
Many prominent graphics engineers were involved. Some of them even worked at studios like Pixar, making things like the vegetation systems on Brave.